DX12 Engine: Animation blending, walking around from dx 12 update Watch Video
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Description: I finally came around to finish the animation blending. What you see on screen is a Lua state machine driving the engine animation system. The system works with a queue, the queue has limited size, if the queue is full, meaning too many transitions got pushed, the state machine will skip evaluation. nnRight now the state machine ticks every frame but can probably run every other frame or every two.nThe state machine right now is really basic, just transitioning from walk to idle. Result can be m